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- #RETROARCH DOESNT SHOW PBP FILE HOW TO#
- #RETROARCH DOESNT SHOW PBP FILE INSTALL#
- #RETROARCH DOESNT SHOW PBP FILE PORTABLE#
Inode table size 1481488 bytes (1446.77 Kbytes)ĩ1.53% of uncompressed inode table size (1618552 bytes)ĭirectory table size 16346 bytes (15.96 Kbytes)Ĥ0.63% of uncompressed directory table size (40230 bytes) 395445/395445 100%Įxportable Squashfs 4.0 filesystem, lz4 compressed, data block size 262144Ĭompressed data, compressed metadata, compressed fragments, compressed xattrsįilesystem size 72013868.04 Kbytes (70326.04 Mbytes)ħ1.21% of uncompressed filesystem size (101129396.74 Kbytes) To 'zip' the whole thing into a single fileĬreating 4.0 filesystem on ps1.sqsh, block size 262144. Mksquashfs Playstation ps1.sqsh -comp lz4 -b 256k So, i have a dir with 132 games (not cd images) and 103,6 gigabytes and applied
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Ok, as a followup to my previous post about lz4 and squash i made a experiment of squashing my ps1 dir with lz4 and without the files being 'ecm'ed' (it would be much smaller with that, but unfortunately, mednafen doesn't support it and epsxe has bugs around its support for it and loading from cue files instead of.
#RETROARCH DOESNT SHOW PBP FILE PORTABLE#
But this mounting crap needs to be portable and userspace not to ask passwords so i'd guess it's a long day in hell before we see retroarch mount squash archives in windows (without fuse ported to the windows kernel anyway, like they always steal ideas).
#RETROARCH DOESNT SHOW PBP FILE INSTALL#
Install mksquashfs, compress with the right methods, sudo mount it and test how long it takes to start a emulator. No huge gains without audio transcoders or lossy scrubbers (like dolphin that has the luck of having a better coded library of games without funky stupid hardware DRM), but still not too shabby.Īnyway, if you want to try lz4, you can use it on the recent 3.19 kernels on squashfs. It sounds like the best possible compression for large disk games since it at least tries to perserve some sort of random seeking behavior. For example, the linux kernel 'just' got support one of the fastest algorithms for decompression that is still not too shabby on compression (lz4). I wonder why all the people wanting these don't look at the advances in speedy decoding speed.
#RETROARCH DOESNT SHOW PBP FILE HOW TO#
I suppose a CHD is similar although I don't know how to convert BIN/CUE to CHD but if that's possible, that would work.Ĭurrently I just use mednafen with Bin/cue but my disks are getting full.Īlso with PBP you can combine multi discs into one and then swamp disks with a key (Seen this with PCX Rearmed on ARM devices with retroarch and PBP files) It's apparently the format used on the PSP which is basically just a PSX compression method. I only just recently learned about PBP from a HyperSpinner. Would something like MESS/MAME's CHD format be a better fit? Am saddened because I prefer to run Retroarch for ease of use, but I guess it's back to ePSXe then :\ Why would this NOT be a feature? Especially since every other emulator supports it already :\ĪFAICT, it's an underdocumented, overly complex, proprietary commercial format, and any support in Mednafen would likely be hacky and incomplete.Īdministrator wrote on Thu, 28 January 2016 11:05 Vagrant Story (just for example sake) goes from 700mb to under 100mb. I really like Mednafen PSX over ePSXe but no pbp support is frustrating. Mednafen PSX PBP support? Īre there any plans to add pbp support for Mednafen PSX? Home » Mednafen » Development » Mednafen PSX PBP support? Show: Today's Messages :: Show Polls :: Message Navigator